With the 4.1 patch, we started adding more gameplay content to Star Citizen, bringing back the Hathor locations.
For this patch, I was responsible for making the main gameplay's key point— the orbital laser VFX —among other tasks.
This task had technical and artistic challenges, such as the large area the laser had to cover, its readability from a distance, especially in a multiplayer mission, and the need for VFX to be well communicated to players. For the first time, we used track view sequences as drivers for complex gameplay triggering systems, and VFX was the essential part of it. It was a truly unique and interesting experience.
VFX Director: Mike Snowdon
Creative Director: Ian Layland
Mission designer: Max Southerton
Sound Designer: Joseph Cooper
Thanks to the Marketing department for the screenshots.
Big thank you as well to all the departments that help bring the experience together.
Environment, Graphics, Audio, Tech Art, QA, and many more.
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