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Storm Pylon – Atmospheric Environment FX

Alpha 4.2 patch was another FX heavy patch with a lot of environmental effects and gameplay narrative aspects.
For this patch, I was responsible for making the Pylon VFX sequence. The key interaction that makes the Irradiated Valakar emerge from the ground and avenge the egg that has been crushed through the pylon sequence.

VFX Director: Mike Snowdon
Creative Director: Ian Layland

Thanks to the Marketing department for the screenshots.
Big thank you as well to all the departments that help bring the experience together.
Environment, Graphics, Audio, Tech Art, QA, and many more.
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