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PowerCore – Energy Reactor Gameplay FX

For this patch, I worked on several areas. The Power core and the Hub area were the main focus for me. The challenging part was to integrate gameplay and sequential cinematic quality effects while the players were in the gameplay loop. This patch had a lot of layered interaction that needed very clear VFX communication for the player to understand the state they were in and how to continue the lore. 
We had a last-minute director's request for a color change, and the thing that helped us to deliver the VFX and lighting on time was collaboration and the smart setup of implementation we had in the early stages.
VFX Director: Mike Snowdon 
Creative Director: Ian Layland
Thanks to the Marketing department for the screenshots. 
Big thank you as well to all the departments that help bring the experience together. 
Environment, Graphics, Audio, Tech Art, QA, and many more. 
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